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New Participant
September 25, 2023

Setting up Multimodal hands & controllers

Hi,

I am trying to run Multimodal feature outlined in Meta recent blog posts (https://www.uploadvr.com/meta-quest-pro-simultaneous-hands-controllers-mode/).

My device is Quest Pro with OS version 57.0.0.261.669 and Quest Pro controllers. I am working in Unity 2022.3.10.

So far, I am failing to make this feature work. The settings of my OVRManager are:

When I try to run it on device, I am getting the following message in the logs:

"Failed to set multimodal hands and controllers mode!"

Do you have any idea what I am doing wrong?

25 replies

Almxdena
Participant
October 5, 2023

Hey!

I am experiencing a similar issue. I think I set up the multimodal hands and controllers option the same way, but the result that I get is seeing my hands or the controllers, not both at the same time. I got to see my left hand if I hold the right controller with the right hand (that immediately changes to the controller), but I am not able to see my hand while holding the controller ad the video of the blog...

Up and Coming
October 6, 2023

I'm also wondering how to enable this new feature. I imagine the reason it fails in Unity is because it first has to be activated in the headset or via the Oculus app, but I couldn't find any "Multimodal" feature in the settings, including in "Experimental".

Almxdena
Participant
October 6, 2023

Yes, I am having the same problem. Moreover, I have the same software version and meta headset. I will still try to figure out how this work. If I do, I will tell you! Please, do the same.

Up and Coming
October 16, 2023

Does anyone find the solution for this issue? Now I am trying to make it work with SDK v57 but still has no luck. I cannot run the "MultimordalHandsAndControllers" sample scene properly.

New Participant
October 16, 2023

Do you have experimental enabled on your device?

adb shell setprop debug.oculus.experimentalEnabled 1

 and experimental ticked on in the OVRManager might be important too 

Up and Coming
October 17, 2023

Hey, thank you for your advice. Now it seems working somehow in my project. I did not notice that was one of the experimental feature.

New Participant
October 27, 2023

Hello,

I'm sorry you are getting issues. This might be related to the way the anchors are set up. Have you made sure to follow the steps here:

https://developer.oculus.com/experimental/multimodal/

Specifically,  step 4 in the "From Unity" section?

 

Thanks!

Up and Coming
October 28, 2023

Thanks md8bit! 
The information you gave us was exactly what I was missing. Now my Touch Pro controller start working as a pair of trackers!

Almxdena
Participant
October 28, 2023

This still doesn't work for me. Can you share the project?

SikAstro
New Participant
November 16, 2023

Hello,
I've also been trying to have this feature working but on Quest 3 with quest 3 controllers. My unity version is 2022.3.10 and Meta's SKD one is 59.0. Does someone know if we can have simultaneously hands and controllers in this configuration with quest 3 please ?
Best,

Up and Coming
November 16, 2023

As far as I know, multimodal input works with touch pro controllers. You can use the functionality only when you pair your Quest3 with the touch pro controllers.

New Participant
February 18, 2024
Up and Coming
February 18, 2024

Oh, it is not experimental. It is now official. It's huge!

 

Up and Coming
May 7, 2024

Where are those settings because I would like to disable it when it comes to my headset.