Shader Model 5 vs. ES 3.1
Developing in Unreal for the Quest.
What Shader Model is recommended?
I was just wondering, when switching from Shader Model 5 to ES 3.1 my preview in Unreal is changing.
I am confused. When I do the shading, lighting and look dev, I am usually using by default Unreals Shader Model 5.
When switching to ES 3.1 - everything looks under-exposed and also like I would have different Gamma Values.
Please see the screenshots below.
Questions:
I also noticed, that the values of lights are different.
That's why I am getting different results.
Ideally I would like to stay in Shader Model 5.
Thank you so much for any little info,
appreciate it!
What Shader Model is recommended?
- I am assuming ES 3.1?
I was just wondering, when switching from Shader Model 5 to ES 3.1 my preview in Unreal is changing.
I am confused. When I do the shading, lighting and look dev, I am usually using by default Unreals Shader Model 5.
When switching to ES 3.1 - everything looks under-exposed and also like I would have different Gamma Values.
Please see the screenshots below.
Questions:
- How do you approach that?
- How do you do your look development and lighting?
I also noticed, that the values of lights are different.
That's why I am getting different results.
- Also the Shadows are gone. Looks like ES3.1 does not produce any shadows?
Ideally I would like to stay in Shader Model 5.
- But how the heck do you approach that - meaning, seeing on the Quest what I am seeing inside of Unreal when using Shader Model 5?
Thank you so much for any little info,
appreciate it!
