SkinnedMeshRenderer material from OVRHand prefab is overwritten every frame
I want to change the main material from the Skinned Mesh Renderer component (OVRHand prefab).
In Unity Editor this change remains but in build it only remains for 1 frame and it's replaced by the initial material on the next frame.
Is it possible to change hand material in realtime?
Is this a known issue?
In Unity Editor this change remains but in build it only remains for 1 frame and it's replaced by the initial material on the next frame.
Is it possible to change hand material in realtime?
Is this a known issue?
