[solved] AR Passthrough - Bouncing Ball Template - Dropped Balls Not Reacting to my Scene Setup
Expected = Squeeze the right hand trigger to create and release a ball. Notice that the ball bounces against your defined surfaces.
Problem - I've completed my room setup on a Quest Pro and followed instruction for the Bouncing Ball Scene Sample (linked below), and it looks visually correct, however the balls fall through my floor and scene recognized objects when I expect them to stop the balls from falling by creating 2d planes and 3D volumes which the ball would collide with. Can anyone help me understand where I'm off (bouncing them) please? Thank you!
Solution - When using Scene in your project it's required to enable its capability in the project config.
Ref: https://developer.oculus.com/documentation/unity/unity-scene-bouncing-ball-sample/
