SpaceWarp works in empty project but not main one (Unity 6000.1.6f1, Quest 3)
Hey all,
I’m running into something weird with Application SpaceWarp on Quest 3. I set up a clean empty project in Unity 6000.1.6f1 with OpenXR (Meta XR features) and Vulkan only. SpaceWarp works fine there and the performance overlay shows ASW kicking in as expected.
But in my main project (same Unity version, same OpenXR/Vulkan settings) , SpaceWarp never activates. Both projects have:
- Meta XR Space Warp enabled
- Vulkan as the only graphics API
- Same Project Settings → OpenXR (Application SpaceWarp checked)
- Same Player/Quality settings
I already checked URP settings, even copied the same and Materials show the XR Motion Vectors Pass still no luck.
Any tips for narrowing down what breaks it?
Maybe some other package that I have on my main project?
Thanks!!!
