Spatial Anchor Sharing using router without internet
Hello,
I am currently working on a MR app using Unreal Engine 5.3.2 and we have successfully implemented spatial anchor sharing within our app for local multiplayer on an internet connection. However, for security reasons, we need our app to work without internet connection. But after many tests, we have realized that the spatial anchor sharing does not work on a router that is not connected to the internet. Spatial anchor sharing most probably uses Oculus cloud services to save the spatial anchors to be shared on the cloud.
Using routers without internet is a crucial aspect of our app. Each headset connects to the router and within the app, we are still able to create and join multiplayer sessions using LAN. The fact that the spatial anchor sharing does not work in these conditions is a huge blocker for us.
Do I have that right? Is there a way to bypass this requirement? If not, what can be done?
Thank you in advance for the help!
