Spectator Camera for Casting
Hey All,
I've been trying to get the Oculus Spectator mode (https://developer.oculus.com/documentation/unity/unity-spectator-camera/) working, but I can't even get the example scene to work. The switch between first-person view and spectator view does nothing for the 'cast view'.
I've tried with multiple unity versions, oculus SDK versions, cast devices, and HMD's (Quest 1 and 2).
Development build is off and experimental features are on, am I forgetting something?
Has anyone ever made this work? And if so; how?
Thanks in advance!
