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4 replies

October 12, 2021

i am also looking for this, did you find any solution?

Honored Contributor
October 12, 2021

Are you using XR Plugin Management? If so, you can manually manage the loading of XR Plugins by calling XRLoader.Start() / XRLoader.Stop().

 

Some more information and example code can be found in the Unity forum: https://forum.unity.com/threads/xr-management-controlling-the-used-xrloader-manually.1019677/

Honored Contributor
October 12, 2021

Wait, I just realized that this question was about switching to 2D mode for an Oculus QUEST App. In that case ignore my comment, I don't think this is currently supported in Unity. While it's possible to sideload traditional apps and start them via Oculus TV, there's currently no way to switch between such a mode and VR, afaik.

 

You might have better luck with this by using WebXR. With WebXR it's sort of common to start on a 2D page in a browser and switch to immersive mode and back through some kind of user interaction.

New Participant
September 11, 2023