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New Participant
October 12, 2019

Terrains on the Quest

Has anyone successfully implemented terrains in Unity on the Quest?

I'm using Unity 2019.1.14, LWRP. When I add a terrain into the scene (just a bare terrain, no trees or anything) the FPS just tanks, even with FFR turned to high. The terrain is only 50x50, so it isn't that large.

Is there some secret sauce when it comes to the settings? I would really like to have some trees in there as well.

If terrains are not a viable option, what other recommendations do you have for "natural" looking outside scenes?

Thanks!

    3 replies

    New Participant
    February 3, 2020
    Same issue. Have you found a resolution yet?
    Inspiring
    February 4, 2020
    unity terrain is notoriously heavy on performance so i'd avoid it at all costs. There's no real solution unfortunately
    Participant
    February 5, 2020
    Supposedly the new terrain system in Unity 2019.3 is way more performant than the old one. Give it a try, and see if its better.