UE app won't start on quest2
i am trying to testbuild an app on linux using UE, following this tutorial with the VR template https://developer.oculus.com/documentation/unreal/unreal-quick-start-guide-quest/ , using metaXR downloaded from here https://developer.oculus.com/downloads/package/unreal-engine-5-integration/ which runs into 2 errors coz 1. some .h files are not where they are supposed to be when a xxxwrapper calls for them, easy fix thx to cahtGPT = find them and bring them where they have to be, 2. error when trying to copy a file into the project folder coz the ThirdParty folder in Marketplace has a small 'p' , fixed that too, packaging completed, installed on the quest but wont's start, gets stuck forever in the 3 dot loading screen...
when i disable metaXR and package with openXR all is fine... tried to use only meta without openXR in case that's the reason but it won't work as metaXR enables openXR...
i know i can just use openXR but this is meta so i would like to use metaXR, and btw guys, don't you test things before you release them? i mean this is really...
coz if you test those things then you would run into the same problems and fix them, no?
tried UE5.2 ,latest current stable 5.1.1 nothing...
4.27.2 without meta but oculusVR works fine...
when the app starts with openXR it asks for some permission, so i thought maybe that's the reason it won't start but i am too much of a novice to be able to look into it...
