UE4 Audio Pitch
Did a two day baseline push of a SteamVR build of a project to the Quest. The experience is a narrative, when it plays on the Quest though the pitch for all vocal clips we recorded seem like they're at 1.1 - 1.2 pitch value. Has anyone experienced this?
I built with the 4.22.1 UE4 Oculus source branch(mostly because we needed the skeletal mesh LOD reduction update, which worked SO well, except one character's morph targets kinda made him look like he had a left side stroke with the way his mouth moves).
I built with the 4.22.1 UE4 Oculus source branch(mostly because we needed the skeletal mesh LOD reduction update, which worked SO well, except one character's morph targets kinda made him look like he had a left side stroke with the way his mouth moves).
