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August 26, 2019

ue4 / c++ / Quest / Materials

Hi, I have my UE4 Project and seem to run fine on a rift but when I build to the Quest some function in my game is no longer working. 

This functionality is to do with materials and C++ Coding. How can I find out what is going wrong while its on the Quest?

    1 reply

    Corysia
    Up and Coming
    August 26, 2019
    You should be able to do remote debugging.  I'm not as familiar with Unreal, but both Unreal and Unity use adb to deploy to the Quest.  If nothing else, you could use adb directly to use logcat, or you could use AndroidStudio.
    VR Development: https://discord.gg/8R9SHQP Quest Example: https://github.com/Corysia/Unity-Oculus-Example