Unable to detect whether the interactor unselected or not
I am trying to create a socket for my weapon system, where you can grab the weapon within the collider. I am using interactor.ForceSelect() method to attach the weapon grabbable to the hand or controller but the issue is that the interactor is not ungrabbing the grabbable. The interactorAdded event is working fine but interactorRemoved events are null.
Is the any way to detect the weapon release?
How to make this weapon socket work properly with the sdk?
