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June 10, 2019

Unity Build and Player Settings for Oculus Quest?

Is there a summary of the best Unity build settings and player settings for Oculus Quest VR apps?  I would otherwise assume we simply follow the Unity "Android Settings" (e.g. https://developer.oculus.com/documentation/quest/latest/concepts/unity-build-android/), but I'm worried I am sub-optimizing for the Quest by following directions designed for the Oculus GO.  For example, should the Build "Texture Compression" still be set to "ASTC" even though ETC2 (GLES 3.0) is available?  Do we still use OpenGLES3 as the Graphics API?  etc.

I am using Unity 2019.1.5f1 on a Mac.  I'm able to build apps just fine but want to optimize.