Skip to main content
New Participant
October 31, 2022

Unity examples for face and eye tracking on oculus pro

Surprisingly I cannot find any examples for using the new face and eye tracking features with XRRig. Unfortunately, there is not much details in the SDK documentation and a few tutorials that out there are still using the OVRCameraRig.

4 replies

Inspiring
October 31, 2022

Were you able to get eye tracking working? I'm unable to right now 😞 

dimardAuthor
New Participant
October 31, 2022

It's also funny that even the scenes inside the oculus/interaction/samples/scenes are still using the OVRCameraRig!

dimardAuthor
New Participant
October 31, 2022

here is the only example I found that seems to be working but it uses the old fashioned approach 
https://note.com/npaka/n/n3761152ae06c

 

Up and Coming
November 5, 2022

OpenXR is not supported yet, for eye and facetracking it seems you still have to use OVR.

I am trying to get it to work, so far at least it has recognized that I have eye tracking that it can detect. I hope they add OpenXR support soon. That would give some broader support pretty fast.