Unity: Oculus Quest Entitlement Check Keeps Failing
Unity: 2018.3.6f1
Oculus Integration: 1.4
Hi All,
I am trying to implement an entitlement check in my Quest app so that we can submit the app for a technical review and get approved for keys (we did not pass the concept review.)
I have done the following:
1. I put the following script in my start scene:
2. In OculusPlatformSettings, I have set my App ID to the value given to me in the Getting Started API.
(I have also tried turning on and off Standalone mode within OculusPlatformSettings, but it does not seem to make a difference.)
Is this happening because our app did not pass the Content review? I am at a bit of a loss here as to what to do next.
I have followed this page to the T as far as I can tell:
https://developer.oculus.com/documentation/platform/latest/concepts/pgsg-unity-gsg/?locale=en_US#entitlement-check-best-practices
Oculus Integration: 1.4
Hi All,
I am trying to implement an entitlement check in my Quest app so that we can submit the app for a technical review and get approved for keys (we did not pass the concept review.)
I have done the following:
1. I put the following script in my start scene:
2. In OculusPlatformSettings, I have set my App ID to the value given to me in the Getting Started API.
(I have also tried turning on and off Standalone mode within OculusPlatformSettings, but it does not seem to make a difference.)
Is this happening because our app did not pass the Content review? I am at a bit of a loss here as to what to do next.
I have followed this page to the T as far as I can tell:
https://developer.oculus.com/documentation/platform/latest/concepts/pgsg-unity-gsg/?locale=en_US#entitlement-check-best-practices
