Unity Quest Build not loading (related to AndroidManifest.xml)
Hello, I've been configuring Unity and a new project for the quest. I've noticed that if I don't Create a Store-compatible AndroidManifest.xml, the build loads and runs. However, once I create it, my build just hangs with the Unity loading default screen even though the build is successful. Removing it, allows my build to run on the Quest. Am I not supposed to generate an AndroidManifest.xml unless/until I deploy to the store?
I am hoping this will help me solve my root problem with my project seemingly having no Antialiasing whatsoever, even though I have it configured correctly to 4x AA under Rendering for android in the appropriate quality setting.
Thanks for your help!
I am hoping this will help me solve my root problem with my project seemingly having no Antialiasing whatsoever, even though I have it configured correctly to 4x AA under Rendering for android in the appropriate quality setting.
Thanks for your help!
