Unreal vs Unity?
For an experienced VR app developer with a high level of expertise in both Unreal and Unity, which platform is the better one for making an Oculus Quest 2 app?
I am part of a team at the very beginning stages of developing a series of apps for the Oculus Quest 2. Our team is currently split between using Unity and C# vs Unreal and C++.
What do you think?
