Using demo scene causes object to Timewarp (reproject)
I created a new Unity project with the latest of Oculus integration from the Unity asset store.
Create a cube, dropped the OVR Grabbable script with a collider and rigid body.
When I pick the cube up and wave it in front of me I see trails and it seems to be re-projecting.
Is there a setting I need to change?
Create a cube, dropped the OVR Grabbable script with a collider and rigid body.
When I pick the cube up and wave it in front of me I see trails and it seems to be re-projecting.
Is there a setting I need to change?
