Using OpenXR in Unity for Quest doesn't load full screen game
In unity if select "OpenXR" from Project Settings->XR Plug-In Management->Android tab and build/push my .apk to my quest 2, my game doesn't display in full screen. I'm just in Oculus home and see a 2d screen of my game environment.
If I choose "Oculus" from this setting instead, it works fine.
Am I missing a step to get this to work for "OpenXR"?
Thanks!
