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Up and Coming
May 21, 2021

Using OpenXR in Unity for Quest doesn't load full screen game

In unity if select "OpenXR" from Project Settings->XR Plug-In Management->Android tab and build/push my .apk to my quest 2, my game doesn't display in full screen. I'm just in Oculus home and see a 2d screen of my game environment.

 

If I choose "Oculus" from this setting instead, it works fine.

 

Am I missing a step to get this to work for "OpenXR"?

 

Thanks!

2 replies

Participant
May 21, 2021

I'm fairly sure the Unity devs said that building for Quest isnt yet fully supported with OpenXR. Check the Unity OpenXR thread to make sure.

chadyoAuthor
Up and Coming
May 21, 2021

Gotcha thanks...was afraid that's what it was. I just thought it was at least "partially" supported and I was missing some steps. If it doesn't even load a sample scene, seems like it's not supported at all: (