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New Participant
November 16, 2021

Using post process materials in ue4 with Quest

I'm trying to use a post process material in UE4 but in order to use it I have to turn on Mobile HDR in the project settings.

 

As soon as I do the scene is getting this weird far clipping issue with objects dropping out, the sky being black, etc.

 

Not sure if anyone has come across this before but I need those post process materials to make the effect required, so I need to know either a way to enable post process materials without Mobile HDR being enabled or to clear the issue when it is.

 

I'm using UE4 version 4.27

2 replies

thegangstav
New Participant
December 2, 2021

Hello, I also had this problem before and so far there's no solution. A lot of other devs that discussed this with me said, it's because mobile hdr is not supported yet.

prozac
Meta Employee
December 6, 2021

You can do some post process effects using the vulkan tonemap subpass. Check out the Graphics Showcase blog post for more details.