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Up and Coming
September 22, 2019

Utilities 1.40.0: for Quest. Can we disable "Profile data" when setting camera to "eye level"

It's now seemingly impossible to create interactive "Video" based projects in unity (mapping video to a sphere) since if you choose room scale tracking, Quest seems to over-ride "eye level" settings of the OVR camera and probably applies the stored user's height profile.
Things work proper in seated experiences. (and then standing after that) but you cant move around as the Quest goes into stationary guardian mode -
I want to have the ability to properly disable Profile data, for the Quest if camera is set to Eye Level.

This is to test video 6dof (via depth maps)

Regards

1 reply

DirrogateAuthor
Up and Coming
September 23, 2019
edit: Resolved. 
Kind of embarrassing, but I was working on a "backup" version of the scene in unity, and in the "build" still had an old version