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July 1, 2021

v30 update: Force stopping app launched from Android Studio

Since updating Quest 2 from v29 to v30, when I launch my app from Android Studio I see it's soon stopped by ActivityManager. This stopping behavior happens with Android sample apps like native-activity.

In logcat I see messages like this:

I/ActivityManager: Force stopping com.example.native_activity ...

 

Conversely, when I launch the app using the Oculus UI by navigating to Apps > Unknown Sources > ... the app runs and is not stopped.

 

Is this expected behavior now in v30?

What do I need to do to be able to run/debug my app from Android Studio?

 

Thanks!