VR keyboard TYPING using Oculus Quest Handtracking.
Hi, every Oculus Developers,
Are you healthy under the Corona Pandemic?
I wish all developers health first!
This is a sort of VR keyboard typing API using fabulous Oculus hand tracking &
using my touch buffer zone & my visual gauging & my several algorithms for filtering
incorrectly positioned fingers.
In this API, I use only 3 fingers (thumb/index/middle) of 5 fingers per hand.
It is because pinkys & rings are generally occluded by middle fingers and so the probability of tracking errors increase .
And they tend to be subordinate to the movement of the middle finger rather than to move freely anatomically.
And so I eliminated ring & each from hands respectively in my Unity API.
This is my youtube video:
https://youtu.be/fCGhmAU15vE
And this is base technology:
https://youtu.be/1gV6DRLtPLA
Thanks,
Are you healthy under the Corona Pandemic?
I wish all developers health first!
This is a sort of VR keyboard typing API using fabulous Oculus hand tracking &
using my touch buffer zone & my visual gauging & my several algorithms for filtering
incorrectly positioned fingers.
In this API, I use only 3 fingers (thumb/index/middle) of 5 fingers per hand.
It is because pinkys & rings are generally occluded by middle fingers and so the probability of tracking errors increase .
And they tend to be subordinate to the movement of the middle finger rather than to move freely anatomically.
And so I eliminated ring & each from hands respectively in my Unity API.
This is my youtube video:
https://youtu.be/fCGhmAU15vE
And this is base technology:
https://youtu.be/1gV6DRLtPLA
Thanks,
