what does it take for good Art assets in VR game
Context I have experience in making 2D games mostly, but of course, I'm trying my hand at quest development.
What does it take to make or know great graphics in VR if you don't have any experience with creating excellent art unity assets for VR?
To be more detailed, what to look for or where do I start. I have a little experience with Blender but not for making VR assets.
What does it take to make or know great graphics in VR if you don't have any experience with creating excellent art unity assets for VR?
To be more detailed, what to look for or where do I start. I have a little experience with Blender but not for making VR assets.
