What is the current advice to enable fixed foveated rendering on Quest in Unity?
We are using Unity 2019.1.2f1 with the LWRP 5.13.0 and we are unable to successfully set the fixed foveated rendering level. It seems that this is a known problem from this Unity forum thread. The suggested fix in the thread doesn't seem particularly safe to me, and I would much rather hear from someone at Oculus who has a deeper knowledge of the problem.
Is Oculus aware of this issue? If so is there a fix available/on the way, or is there a recommended workaround that we can make on our side?
