Where would the cause for these crashes come from?
Hello, I am the CS manager of a VR game in Meta Quest, and I am trying to help our developers to determine the causes for some crashes appearing in our crash report.
In our Crash dashboard we have noticed these two reasons for crashes:
- Unsymbolicated SIGSEGV:libunity.so::unwindstack::LocalUpdatableMaps::Clear()
- SIGSEGV:linker64::__dl__ZL13call_functionPKcPFviPPcS2_ES0_
We would like to know more about what are these 2 reasons for, so that we can work on future fixes to any related issue in our game.
Could anyone please provide some guidance?
