Which Unity shader should be used instead of "Standard"?
I checked the Android Development guide and the "Best Practices" section mentions "Avoid use of Standard shader or Standard Specular shader."
Which other (default) shader can/should be used instead for good performance on the Quest?
Link to the guide: https://developer.oculus.com/documentation/unity/latest/concepts/unity-mobile-performance-intro/
Which other (default) shader can/should be used instead for good performance on the Quest?
Link to the guide: https://developer.oculus.com/documentation/unity/latest/concepts/unity-mobile-performance-intro/
