Why Does My Touch Controller Script Not Work in the Quest?
I use Unity and created a C sharp script to control first person camera movement using the Oculus Touch controllers. It works fine in my Rift (Unity and exe builds) but doesn't work in a scene I sideloaded into my Quest. It works in the Unity project from which I made the Android build for the Quest, but not in the Quest. It doesn't look like Oculus has changed the Touch input mapping (Button.One is still Button.One, etc.). Can anyone explain what's going on?
