Wrong controller model and/or position in my engine.
Really struggling with this. I have controller position with
Please help?
vrapi_GetInputTrackingState(ovr, ovrControllers[nDevice].deviceId, ovrPredictedDisplayTime, &tracking)and it is _almoooost_ perfect, but the two controllers intersect each other when I turn them close and touch. This is perfect in the main oculus home, but not in my application. Either the position I'm getting isn't correct, or my controller models aren't centered correctly. I'm on SDK 1.22Please help?
