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New Participant
November 1, 2022

Legs and feet body tracking

  • November 1, 2022
  • 1 reply
  • 4373 views

Hi,

 

following the release of SDK v46, I just had a look at the body tracking features made available; The body feature is great news for us, as this would allow us to have a more convincing characters in multiplayer games than what we are obtaining with IK alone.

 

With a few tweaks, I was able to build a working unity project with the samples available here :

https://github.com/oculus-samples/Unity-Movement

 

I ran the demo called "MovementRetargeting" and got a working mirror of the body the system is computing. This works great on the upper body part, but the leg and feet information is missing.

 

I tried to play with the sample by adding more body sections to "align" and to "position" in the "drive third party skeleton" component of the demo, but that didn't change a thing on the result.

 

When watching Oculus connect presentations of this year, I saw a demo of a character with the lower part of the body being also estimated by the body tracking feature; will the functionality be available at a later date, or am I missing something in the available samples ?

 

Thanks

 

1 reply

RehtseStudio
New Participant
November 1, 2022

By any chance did the scene was renamed?