Skip to main content
mousebear
Honored Contributor
October 27, 2021

Voice SDK (Feedback/Issues)

  • October 27, 2021
  • 100 replies
  • 54547 views

Do you have any feedback and/or issues in regards to the Voice SDK? Use this place to discuss, as we'll have members of the team reviewing this thread!

 

Read the blog on Presence Platform (of which the Voice SDK is a part of) here: https://developer.oculus.com/blog/introducing-presence-platform-unleashing-mixed-reality-and-natural-interaction-for-oculus-developers/

    100 replies

    New Participant
    December 29, 2024
    Hello,
     
    I upgraded the Voice SDK to 71.0.0 and now everything seems to be broken.
    It seems, the original Wit-Compononts are missing. For example the AppVoiceExperience and AppDicationExperience.
    I reimported the samples and the DictationSampleScene seems to be broken too.
    When i start it i get a NullReferenceException because there is no DictationService-Object anymore.
    When i select the "App Dictation Experience"-GameObject, all the properties in the inspector are missing now.
    As well as in my own scenes.
    When i add a component and search for "dictation" it suggests "Wit Dictation" now. The "App Dictation Experience" is gone.
    Is my project broken or the SDK?
     
    Edit: I had version 67.0.0 before.
     
    Edit2: Fixed it. I cached the Voice SDK in my local Unity-Packages folder because i get a weird readonly-error if i do not. Had to delete v67 and copy v71 into it and now everything is working again.
    New Participant
    April 25, 2025

    Im using the Voice SDK for dictation on top of the Unity VR Multiplayer template. Firstly, does the standalone Voice SDK work if using OpenXR and not Meta runtime? The dictation is working fine in the editor but when I do a build nothing is being dictated. When I speak I can see the console log updating with request being sent but I eventually get this error meta voice sdk HTTP Error 14: Request [dictation] timed out after 10000.2 ms

    Not sure it matters but this is using the Meta Build and Run option from Unity and not a build pushed to our alpha channel.

    Inspiring
    June 26, 2025

    Hi, 

    I'm having an issue with Voice SDK (voice recognition) usage in Unreal 5.5.
    I can get it to work, package and everything, but when I want to change maps, the app crashes. This is only on a packaged build, not in editor.

    I've had another plugin that had problems with audio stream not shutting down correctly and crashing on map switch, so I tried to unbind from all events, deactivate voice recognition and even destroy the VoiceApp actor, but to no avail. When I haven't activated the voice recognition before switching maps, the switch works properly, and I can use recognition in the new map.

    Unreal logs just stop after "LogAudio: Display: Audio Device unregistered from world 'None'.", so I went into the device logs, and indeed the VoiceCaptureShutdown seems to be the problem:

    I've looked at every option to shut everything down before switching the level, but I'm at a complete loss.
    It seems to me to be similar to the issue Pablo had in 2022, but since that's unity, I can't try his solution