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August 20, 2014

0.4.1 - Very short light "distance"

I have a strange problem right now:

I can't see any lights (and shadows) in my scene unless I am really close to them. Everything is fine in my normal camera. Settings in both cameras are identical.

Deferred, DX11
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    2 replies

    August 21, 2014
    This is how it looks right now:





    Also happens in the build version.
    August 22, 2014
    Found the problem:

    We were using the OculusSubCam approach from 0.4.0. It does however change the camera matrix. So if anyone has a similar problem, just remove that line from the script and the lighting should be back to normal.