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Up and Coming
November 11, 2014

0.4.2 -> 0.4.3.1: (light) flares gone? [fixed]

Hi!

I just upgraded from 0.4.2 to 0.4.3.1.
I know lens flares are not done in VR, but I had very subtle flares set up on my lights (not LensFlares, but regular Flares) that I was quite pleased with :D
However, they disappear when I'm using the OVRPlayerController. Using a regular PlayerController they are still there as they were with the previous OVRPlayerController.

Anything I'm doing wrong or can check?

Thanks!

[edit: Solved it by adding a "Flare Layer" component to both camera's!]
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    3 replies

    New Participant
    November 11, 2014
    Have you tried reimporting your OVRPlayerController when you upgraded from 0.4.2 to 0.4.3.1?
    dalootsAuthor
    Up and Coming
    November 11, 2014
    Thanks for replying!

    Yes, I completely removed the old assets, and imported from scratch.

    I just tried running my demo built with 0.4.3.1 on a laptop still running the 0.4.2 runtime.
    It works, and performance has improved, but flares are also gone there.
    True 3D video for VR: http://q3d.quaternionsoftware.com
    dalootsAuthor
    Up and Coming
    November 11, 2014
    Solved it by adding a "Flare Layer" component to both camera's!
    True 3D video for VR: http://q3d.quaternionsoftware.com