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November 12, 2014

0.4.3.1 OVRPlayerController movement issue

Just noticed that the movement of the OVRPlayerController slows down when you look up or down
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    5 replies

    Inspiring
    November 12, 2014
    Not sure if this was intentional or not, but I will see what I can find out.
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    Participant
    November 13, 2014
    Along these lines, notice movement also seems like it's "skipping" in 4.3.1. Speed changes erratically, player "skips" vertically/on Y axis a short distance in quick succession while moving. Easier to see if you increase accel to say .5, same for back/side damping in the playercontroller in Tuscany scene. Hold shift/run, run to building/bricks and keep holding to see even more clearly.

    Was all smooth in 4.3 and before. Tried in Tuscany scenes and in my own, same results, reverted to 4.3 for now. Anyone else or just me?
    Inspiring
    November 13, 2014
    The looking up/down movement speed thing has been fixed and will be available in an upcoming release.

    I have not heard about the "skipping" issue yet. I will look into this.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Up and Coming
    November 13, 2014
    Hi Cyber,

    Could you share the fix - if it is in the C# code?
    Check out my Unity VR development blog: http://talesfromtherift.com @peterept
    Inspiring
    November 18, 2014
    Any update on possibly releasing a code snippet? The player movement in general seems drastically slowed compared to that in 0.4.3, and looking down or up slows it to an absolute crawl.