(0.4.3) Changing scenes is very slow (takes 1-5 seconds)
After installing the runtime 0.4.3, I'm experiencing strange freezes when using Application.LoadLevel(). It takes 1-5 seconds randomly. Is there anyone suffering the same problem?
The lag occurs with applications built with both SDK 0.4.3 and 0.4.2. The runtime 0.4.2 works fine. And no lag occurs when DK2 is unplugged.
And this phenomenon occurs on only one of my PCs. Detailed setup is on my signature. Other two Windows 7 PCs (including MacBook Pro Retina) work fine.
I noticed some more problems of 0.4.3:
- Game view is still displayed at the wrong position.
- I feel Virtual Texture Scale is not working as documented.
- Release note says "Added option in the Oculus Configuration Utility to Suppress the Health and Safety Warning during active development" but I can't find it.
Thanks!
The lag occurs with applications built with both SDK 0.4.3 and 0.4.2. The runtime 0.4.2 works fine. And no lag occurs when DK2 is unplugged.
And this phenomenon occurs on only one of my PCs. Detailed setup is on my signature. Other two Windows 7 PCs (including MacBook Pro Retina) work fine.
I noticed some more problems of 0.4.3:
- Game view is still displayed at the wrong position.
- I feel Virtual Texture Scale is not working as documented.
- Release note says "Added option in the Oculus Configuration Utility to Suppress the Health and Safety Warning during active development" but I can't find it.
Thanks!
