[0.4.3] HSW reported dismissed when it's not
This is a fairly minor thing:
I'm trying to make the HSW not get in the way of the actual content, and I really appreciate the new properties and event hook for being notified when it's dismissed without having to modify the Unity integration itself (makes life easier/cleaner for SDK updates)
However, I'm seeing the behavior that OVRManager.isHSWDisplayed evaluates to false and OVRManager's HSWDismissed event is being invoked when the user hits any key, even if the HSW is still displayed until its eventual timeout.
I personally think the Unity integration should be able to tell us when the HSW is literally not on the screen anymore, so that we know when to show content. What do you think?
I'm trying to make the HSW not get in the way of the actual content, and I really appreciate the new properties and event hook for being notified when it's dismissed without having to modify the Unity integration itself (makes life easier/cleaner for SDK updates)
However, I'm seeing the behavior that OVRManager.isHSWDisplayed evaluates to false and OVRManager's HSWDismissed event is being invoked when the user hits any key, even if the HSW is still displayed until its eventual timeout.
I personally think the Unity integration should be able to tell us when the HSW is literally not on the screen anymore, so that we know when to show content. What do you think?
