[0.4.4] No shadows with deffered ligthning
Hello,
I use Unity 4.6.1 and Oculus SDK 0.4.4. My project uses the deferred lightning rendering path and I have spot lights with soft shadows. In the editor I can see the shadows, but no shadow appears when I play the scene. Am i missing something ? Last year I developped the same kind of scene with DK1 and there wasn't any problem of shadows.
thanks
I use Unity 4.6.1 and Oculus SDK 0.4.4. My project uses the deferred lightning rendering path and I have spot lights with soft shadows. In the editor I can see the shadows, but no shadow appears when I play the scene. Am i missing something ? Last year I developped the same kind of scene with DK1 and there wasn't any problem of shadows.
thanks
