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New Participant
December 17, 2014

[0.4.4] No shadows with deffered ligthning

Hello,

I use Unity 4.6.1 and Oculus SDK 0.4.4. My project uses the deferred lightning rendering path and I have spot lights with soft shadows. In the editor I can see the shadows, but no shadow appears when I play the scene. Am i missing something ? Last year I developped the same kind of scene with DK1 and there wasn't any problem of shadows.

thanks
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    3 replies

    Inspiring
    December 17, 2014
    Try removing OVRScreenFade and OVRMainMenu from the scene. The shadow strength can sometimes get messed up by the technique we use there to dim the screen.
    tarkkizAuthor
    New Participant
    December 18, 2014
    Thank for the response but I only add OVRCameraRig to my scene.
    Inspiring
    January 3, 2015
    Deferred shadows work for me. Are you sure the two eye cameras are both set to use deferred rendering? Is your player using the same quality settings as the editor? What OS and graphics driver are you using?