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Inspiring
March 27, 2015

0.5.0.1 issues

Just updated my unity projects, got a couple problems already (running unity 5)
-heavy judder in editor (above 75fps)
-no low persistence in builds. Well above 75fps and the motion blur is ridiculous, it seems worse than the dk1

Anyone else experiencing this?
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    19 replies

    Inspiring
    March 27, 2015
    There was a minor issue with the upload. If you are experiencing issues, please download again and see if it's better.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    Inspiring
    March 27, 2015
    You may see errors in the Unity editor when using deferred rendering. To fix them, edit the function OVRCameraRig.ConfigureTrackerAnchor(..) in OVRCameraRig.cs and replace:

    OVRManager.instance.eyeTextureAntiAliasing = 0;

    with:
    OVRManager.instance.eyeTextureAntiAliasing = OVRManager.RenderTextureAntiAliasing._1;
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    MikeFAuthor
    Inspiring
    March 27, 2015
    Thanks Cyber, I'll give it another shot tomorrow!
    Inspiring
    March 27, 2015
    Also, if you still have problems, please list your OS, system specs, GPU driver version, and Unity version.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    MikeFAuthor
    Inspiring
    March 27, 2015
    Ok, just tried again with a fresh download and i'm still getting these issues

    Windows 7 64bit
    i5-2500 @3.3ghz
    16gb ram
    MSI GTX 970 4gb
    unity 5.0.0f4

    i'm getting fps spikes sometimes dropping as low as 55fps where as the last SDK version is yielding a solid 90fps on the same scene
    Inspiring
    March 27, 2015
    Can you install the latest patch version of Unity?

    https://unity3d.com/unity/qa/patch-releases?version=5.0
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    MikeFAuthor
    Inspiring
    March 27, 2015
    Ok, i'll give that a shot as soon as possible.
    Thanks!
    Up and Coming
    March 30, 2015
    I've got a Yellow debug message:
    Version check failed. Please make sure you are using Oculus runtime 0.5.0 or newer.
    UnityEngine.Debug:LogWarning(Object)
    OVRManager:Awake() (at Assets/OVR/Scripts/OVRManager.cs:451)

    Of course I've got the last runtime and unity integration.
    Working on Unity 5.0.0f4 Pro.
    DK2 on Asus Rampage III gene I7 950 @3.2GHz Sapphire R9-290oc, 12Gb Ram Win7 Home 64. Unity5Pro Ms Kinect 1.
    Inspiring
    March 30, 2015
    So this may not have been 100% clear, but you guys should be on Unity 5.0.0p2 (which is the version we we tested on). Please update to this version and let me know if the problem persists.
    AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV
    MikeFAuthor
    Inspiring
    March 31, 2015
    I still havent had time to try with the latest unity patch but just as a side note on the low persistence problem, I rolled back and still no low persistence in builds until i unchecked "optimize builds for rift" in my preferences then it came back fine.