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Participant
May 8, 2015

[0.5.0.1] Reflection from moving probe shakes, only in VR

A moving platform uses reflections from a box-projected probe (baked to file, but it doesn't matter).
The probe is attached to the moving platform as a child. The reflections are shaking, like lagging a frame behind sometimes - but only in Oculus view.

Maybe Unity is sending reflection data to meshes too early or too late, compared to Oculus rendering?
Do you know about this issue?

https://youtu.be/6Mr2vnG7i3A



Stable (VR off):
https://youtu.be/ydnkzoWl88g

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    12 replies

    oswieradAuthor
    Participant
    May 26, 2015
    Sorry for being unclear, it was a reply to owenwp ;) like an addition to your post - that the bug also happens on pre-baked probes
    Up and Coming
    May 26, 2015
    ah, right :) Yes, it seems the box-projection is just happening at a bad time..
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