[0.5.0.1] Reflection from moving probe shakes, only in VR
A moving platform uses reflections from a box-projected probe (baked to file, but it doesn't matter).
The probe is attached to the moving platform as a child. The reflections are shaking, like lagging a frame behind sometimes - but only in Oculus view.
Maybe Unity is sending reflection data to meshes too early or too late, compared to Oculus rendering?
Do you know about this issue?
https://youtu.be/6Mr2vnG7i3A
Stable (VR off):
https://youtu.be/ydnkzoWl88g
The probe is attached to the moving platform as a child. The reflections are shaking, like lagging a frame behind sometimes - but only in Oculus view.
Maybe Unity is sending reflection data to meshes too early or too late, compared to Oculus rendering?
Do you know about this issue?
https://youtu.be/6Mr2vnG7i3A
Stable (VR off):
https://youtu.be/ydnkzoWl88g
