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Up and Coming
January 22, 2018

360 Video Playback - Performance on Rift

Has anyone benchmarked the 2 different ways of rendering 360 video in Unity 2017.3?
  1. Method One - Set a mesh sphere with flipped normals around a camera and apply a unlit texture material to it and assign a video player component with render mode material override.
  2. Method Two - Set the Camera to render a Skybox with a RenderTexture & the new Skybox material and the video player render mode to RenderTexture with the video as the texture.
Also are you better off having the resolution of the video at 4096 x 2048 or 3840×2160 for a Monoscopic video?
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    1 reply

    Up and Coming
    January 26, 2018
    performance will be the same for RenderTexture as for other modes, provided RenderTexture has the same resolution as the source being played. Otherwise, the RenderTexture resolution difference will incur an additional texture copy in the graphics for resizing.

    This is what I got from Will Goldstone at unity when I asked him.