360 Video Playback - Performance on Rift
Has anyone benchmarked the 2 different ways of rendering 360 video in Unity 2017.3?
- Method One - Set a mesh sphere with flipped normals around a camera and apply a unlit texture material to it and assign a video player component with render mode material override.
- Method Two - Set the Camera to render a Skybox with a RenderTexture & the new Skybox material and the video player render mode to RenderTexture with the video as the texture.
