3d app running in 2d
Hi folks, I'm trying to build a basic XR app for Oculus Quest 2 with a Unity 3D project. The app gets built and runs successfully, but gets run in 2D(kind of like the Oculus Browser/Events/TV) as opposed to entering VR. This behavior is not consistently reproducible but happens sometimes. Any ideas as to what could be causing this or how to get more predictable behavior?
I'm using an Intel Macbook Pro, Unity 2020.3.21f1 with 3D template. I have XR Interaction Toolkit, XR PLugin management and Oculus XR Plugin installed.
Build Settings -> API level 23 or higher
