3D Crosshair and camera depth/culling
I am trying to create a 3D crosshair (that is a mesh in the world), and I need it to render last. I have always done this by adding a second camera as a child to the main one on a higher layer that culls only the layer with that object, but with the rift that stops the stereo rendering from working properly for some reason.
How do I force a mesh to render last?
How do I force a mesh to render last?
