5.1.2p2 - lots of VR fixes
I just noticed the 5.1.2p2 patch is out with lots of fixes. Downloading now:
http://unity3d.com/unity/qa/patch-releases
Improvements
VR: Added an option to allow Cameras to render specifically to left/right eye for stereo 3D.
Fixes
(695727) - VR Oculus: Camera Viewport Rect now takes up the appropriate amount of Screen space.
(703281) - VR Oculus: Fixed crash when trying to access VRSettings.GetNativePtr while the Oculus HMD was not connected.
(none) - VR Oculus: HMD can now be connected to application after it has already started. It can also be disconnected and reconnected during application run time.
(none) - VR Oculus: Update to latest oculus dependencies.
(none) - VR: Camera transforms now reset when VRSettings.enabled is false or the loadedDevice is set to none. Camera parent transforms are not effected.
(none) - VR: Fixed stereo rendering regression.
(none) - VR: Improved MSAA performance by only antialiasing eye textures, not the composited back buffer.
(691345) - VR: Reenable vsync when device is disconnected.
(none) - VR: Virtual Reality Supported toggle in player settings no longer recreates the Graphics Device. VRSettings defaults to enabled and oculus if Virtual Reality is supported.
http://unity3d.com/unity/qa/patch-releases
Improvements
VR: Added an option to allow Cameras to render specifically to left/right eye for stereo 3D.
Fixes
(695727) - VR Oculus: Camera Viewport Rect now takes up the appropriate amount of Screen space.
(703281) - VR Oculus: Fixed crash when trying to access VRSettings.GetNativePtr while the Oculus HMD was not connected.
(none) - VR Oculus: HMD can now be connected to application after it has already started. It can also be disconnected and reconnected during application run time.
(none) - VR Oculus: Update to latest oculus dependencies.
(none) - VR: Camera transforms now reset when VRSettings.enabled is false or the loadedDevice is set to none. Camera parent transforms are not effected.
(none) - VR: Fixed stereo rendering regression.
(none) - VR: Improved MSAA performance by only antialiasing eye textures, not the composited back buffer.
(691345) - VR: Reenable vsync when device is disconnected.
(none) - VR: Virtual Reality Supported toggle in player settings no longer recreates the Graphics Device. VRSettings defaults to enabled and oculus if Virtual Reality is supported.
