A few things I am not happy with
Hey there everybody,
First off, I love the Rift and I think it's the future. I am also aware of the fact that we are in the early days of VR/Rift and that many things aren't working as expected. However, I think that the SDK/Unity integration is progressing a bit slow for my taste. There are a few issues that I think which are known but yet still don't work.
• The current OVRPlayerController won't let you "Jump"
• Why is the OVRMainMenu tied to the controller? When deactivating I can't use mouse-look anymore? Why is mouse look int the OVRMainMenu?
• Skyboxes - I've seen many threads here on the forum dealing with this issue. I haven't been able to create a skybox that looks right yet and I tried many solutions. I know how to create one, that's not the issue. The problem is that it doesn't "look/feel" right compared to the usual Skybox.
These are a few things that rub me the wrong way at the moment. I am only a beginning programmer so keep that in mind as well. Again, I know it's early but I think these things are crucial/important to many developers. It seems as updates to the Unity integration/SDK are rather slow.
Thomas
First off, I love the Rift and I think it's the future. I am also aware of the fact that we are in the early days of VR/Rift and that many things aren't working as expected. However, I think that the SDK/Unity integration is progressing a bit slow for my taste. There are a few issues that I think which are known but yet still don't work.
• The current OVRPlayerController won't let you "Jump"
• Why is the OVRMainMenu tied to the controller? When deactivating I can't use mouse-look anymore? Why is mouse look int the OVRMainMenu?
• Skyboxes - I've seen many threads here on the forum dealing with this issue. I haven't been able to create a skybox that looks right yet and I tried many solutions. I know how to create one, that's not the issue. The problem is that it doesn't "look/feel" right compared to the usual Skybox.
These are a few things that rub me the wrong way at the moment. I am only a beginning programmer so keep that in mind as well. Again, I know it's early but I think these things are crucial/important to many developers. It seems as updates to the Unity integration/SDK are rather slow.
Thomas
