A question when support multiple VR Platforms on Unity
I'm working on a project on Unity, it requires the app for both Android and iOS, GearVR should also be supported. The libraries I used are: Oculus Utility for Unity and GoogleVR (Former CardboardVR), and what I want to do is: always using GoogleVR type camera, and disable all camera features and headtracks in GearVR, but GearVR platform availability should remains. That means, the app should be able to deployed on GearVR, but disable all features.
How to do that?
How to do that?
