Skip to main content
Up and Coming
December 19, 2019

a trouble of Unity Integration - v1.43 at OculusGO

I am making a software for Oculus GO.
I did update v1.42 to v1.43.
OVR CameraRig's FOV is changed from v1.42
OVR CameraRig's Canera position is changed from v1.42

I made illustration. Please check it.


This topic has been closed for replies.

1 reply

kenjiAuthor
Up and Coming
December 23, 2019
New information.
*The DK1, GearVR and GO have programs that predict the movement of the neck from the angle of the device and change the position of the camera.
*My program also includes this predictive processing. It looked at the pose of the avatar and confirmed that it was behaving correctly
*However, at the time of rendering, the camera seems to have returned to position 0.