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July 14, 2023

A way to do raytracing in the quest 2? or some non-mesh rendering option?

hi everyone, I'm developing a small raycasting test in unity, this works fine on PC and Android, but when I tried to run it inside Quest 2 I got some issues.
 
in fact I'm trying to display my output of the raycasting algorithm inside the screen directly, I'm using a Unity RenderTexture and Graphics.Blit() but this method doesn't work with quest 2, I've searched every possible thread I found on line but no luck
 
 
so my question is, is there a way to render things directly to the screen (or just render them without meshing) within quest 2 using unity? I don't want to use mesh because of the inefficiency of running marching cube algorithms and mesh triangulation algorithms

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