Aaarggghhh! Monitors Unity Arrrgghhh!
All was good and well in Unity Rift development land as command line argument -adapter N worked!
But now it seems to have stopped working for me.
OK I made space wars without a config dialogue and let people know that you could set a shortcut up with the -adapter parameter and it would run on your rifts display.
Then people asked for a config dialogue, e.g. pump up the res and allow the rift to downsample the screen or test the game on the Rift HD maybe.
But the problem with Unity and the config dialogue box is you loose control of which monitor the game runs on.
So people complain and I go easy make a build without the config dialogue that will open in full screen mode, only it doesn't seem to work the game opens in a window!
Anyone else having these issues with Unity and found ways to control which monitor it launches on?
Cheers
Al
PS Unity 4.2
But now it seems to have stopped working for me.
OK I made space wars without a config dialogue and let people know that you could set a shortcut up with the -adapter parameter and it would run on your rifts display.
Then people asked for a config dialogue, e.g. pump up the res and allow the rift to downsample the screen or test the game on the Rift HD maybe.
But the problem with Unity and the config dialogue box is you loose control of which monitor the game runs on.
So people complain and I go easy make a build without the config dialogue that will open in full screen mode, only it doesn't seem to work the game opens in a window!
Anyone else having these issues with Unity and found ways to control which monitor it launches on?
Cheers
Al
PS Unity 4.2
