About architecture of Oculus Integration SDK
What is the relationship between Unity XR Interaction Toolkit and Oculus Integration SDK?
I can see in C# script, Oculus Integration SDK referred Unity XR SDK objects, like:
using InputTracking = UnityEngine.XR.InputTracking;
using Node = UnityEngine.XR.XRNode;
using NodeState = UnityEngine.XR.XRNodeState;
using Device = UnityEngine.XR.XRDevice;
Does Oculus Integration(Interaction part) SDK implementation make use of Unity XR Interaction Toolkit?
Thanks in advance.
